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Projects

The projects listed were part of my studies, and professional research work is not mentioned or blurred with a photo of prototypes to avoid issues with copyrights.

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SpineReview XR Surgical Planner

Personal Project

Sole Developer

An XR pre-operative spine planning application built in Unity 6 that binds patient JSON metadata to interactive 3D vertebrae with selection, isolation, and spatial fiducial marking.
Designed to work seamlessly across desktop and XR devices, with modular architecture and remote collaboration workflows for scalable surgical review experiences.

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Modular AR Device Guidance Platform

Client

Architect & Developer

A modular mobile architecture for real-time device recognition, state detection, and guided installation workflows across Android and iOS.

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It combines AR-assisted tracking, on-device ML, runtime-loaded assets, and state-driven workflow orchestration to support scalable field operations across multiple device types.

OrganizeXR — AI - Powered Spatial Memory System

XR Architect & Developer

OrganizeXR is an AI-driven mixed-reality utility for Meta Quest devices that allows users to create, manage, and interact with persistent spatial anchors using natural language, controller-based UI, and multimodal attachments (notes, images, and audio). Designed to enhance spatial organization and recall in real-world environments, OrganizeXR combines AI interpretation with immersive anchor-based interactions.

Finalist — International XR Hackathon (XRCC).

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Hackathon

C++, Qt (QML) app for Mesh Optimization

Research

Sole Developer

After importing a 3D file (IFC/ GLB/ FBX), the pipeline exposes parameterized controls to generate and refine mesh LODs directly in-app. In v2, I introduced a POI-aware mesh optimizer that lets users define Points of Interest post-import, producing interactive, POI-focused LODs optimized for both performance and visual fidelity.

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Qt-Based Cloud Analytics and Admin Panel

Personal Project

Sole Developer

Python + Qt desktop app for cloud analytics and scene management. It surfaces object-storage metrics at a glance and lets you upload, browse, and edit GLB scenes with simple, in-app tools. Includes an auto-refreshing analytics view and lightweight editors for quick updates.

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Unity Engine based Games for Desktop & Mobile Devices

Personal Project

Sole Developer

Built a cross-platform game in Unreal Engine with C++ and Blueprints, optimized for performance on all devices.

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Python 3D cube manipulation 

Research

Sole Developer

Cube's sides, edges and, vertices can be manipulated with mouse interactions and can be modified by graging them.

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Web app for Real-Estate Digital Twin

Personal Project

Lead Developer

Developed an interactive Web app 3D real estate Digital Twin. The application is optimized for Mobile devices and it's features are day and night simulation, designated interactions for each area/apartment/store and more.

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Note: The visuals in this showcase are intentionally presented in an unfinished state to prevent any potential copyright or usage issues.

Interactive 3D Real Estate Sales Application

Client Project

Lead Developer

Developed an interactive 3D real estate sales. The application features day and night simulation, designated interactions for each area/apartment/store, and 3D walkthroughs for various spaces.

Note: The visuals in this showcase are intentionally presented in an unfinished state to prevent any potential copyright or usage issues.

Security Application/Feature

Sole Developer

Research

Developed a security feature for a Unity-based application, enabling device-based access. The feature includes server connectivity with a database, device management interface, and secured device access to the application.

Client Project

VR Motor Maintenance Application

Sole Developer

Created a VR application to simulate a real motor work environment for training purposes. The application provides step-by-step information, full immersive VR environment, hand tracking, gesture-based navigation, interactive experience, and industrial standard training setup with PPEs and LOTO.

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VR Streaming Application

Research

Sole Developer

Designed and developed a VR streaming application for Quest devices, enabling live streaming and location-based data selection for user entertainment. The application includes user management with server backend, location-based 3D globe pins for live data streaming, additional menu with available streams, and live streaming with stereoscopic camera setup for VR.

MultiParties XR application

Sole Developer

At plazzAG and Consensive GmbH, I developed cross-platform applications for PC, mobile, and HMDs using Unity3D, VR/AR technologies, multiplayer frameworks, and custom algorithms.

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Research

Catching in AR with subjective evaluation

Creator 

To visualize virtual objects in the real world, HoloLens2 was used. The system was created with the use of real pre-recorded data and the OptiTrack MoCap system to reproduce ball throws and catch them in augmented reality.

Some more details can be found here

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M.Sc. Thesis

AR maintenance application

Creator 

Developed an augmented reality application for maintenance support, featuring step-by-step animated instructions and additional interactive features to assist users in performing and understanding machine maintenance tasks.

Note: The visuals in this showcase are intentionally presented in an unfinished state to prevent any potential copyright or usage issues.

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Research

Implementation and Evaluation of an XR Telepresence System Prototype

Developer

In charge of FFmpeg testing, high-quality, efficient streaming, and UI design.

Uni. Project

House Of Wonders

Developer

I was in charge of the chemistry room, the UI design, including a slide tutorial system for three rooms, and the posing of each interactive object.

Uni. Project

StarMan

Developer

I was responsible for the sounds effects and UI designing.

Uni. Project

AR golf simulator

Developer

Developed an ML Algorithm to analyze the sound intensity and guide the player accordingly.

Research

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