Hello,
I'm an XR Engineer and 3D Designer
I’m an XR Software Engineer with a strong focus on real-time visualization. I hold a B.E. in Mechanical Engineering and an M.Sc. in Media Technology (TU Ilmenau). In recent years I’ve built VR/AR applications in Unity and Unreal for Quest 3, Vision Pro, and HoloLens 2, plus mobile AR and desktop.
Beyond engine work, I develop C++/Qt (QML) tools for data prep and UI, and build REST-based services that connect apps to backends. I care about performance, clean architecture, and repeatable pipelines (Python, CI).
I’m a collaborative, fast learner who enjoys turning complex CAD/3D data into clear, interactive experiences. Toolset: C++/QML, Unity, Unreal, Python, Qt, Blender, Fusion 360, NX CAD, Photoshop.
